Devil Daggers opens with the player character standing in a shadowy room in front of them is a floating dagger illuminated by a spotlight. The goal of the game is to kill demonic enemies and survive for as long as possible. Daggers are fired from the fingers of their outstretched hand.ĭevil Daggers is a shooter video game with gameplay experienced from a first-person perspective. The player character is looking at a set of approaching enemies. Critics likened the aesthetics, movement and shooting mechanics of Devil Daggers to Doom, Quake and other first-person shooters of the 1990s. However, some reviewers noted that during the latter stages of the game, the overwhelming number of enemies and visual style made it difficult to understand what was happening. The game received a positive reception from reviewers, with praise directed towards its sound design, unique visual style and challenging gameplay. OS X and Linux versions were released in July and September 2016 respectively. The deliberate use of unfiltered textures and effects like polygon jitter and texture warping make its visual style reminiscent of early 3D games released in the 1990s.ĭevil Daggers was released for Windows in February 2016, after being greenlit for release on digital distribution platform Steam. Survival times are recorded on a global leaderboard where replays of playthroughs can be accessed and viewed. The player dies upon touching an enemy, and as time passes, more threatening creatures begin to appear. The player character can fire daggers from their fingers to eliminate foes and move about to avoid contact with them. Players are tasked with surviving for as long as possible against swarms of demonic enemies on an arena shrouded in darkness. Or maybe you'll just understand a little more why this one-level game is exciting us so much.ĭevil Daggers is out now via Steam and costs £4/$5.Devil Daggers is a first-person shooter video game developed and published by indie development team Sorath. Maybe you're more likely to give it a try if you see a bit more of it. Chances are that you don't have an Adam and Alice in your life to talk about it quite that much, which means you may never play Devil Daggers at all. On top of that, I only tried Devil Daggers after being exposed to a full week's chatter about it by Alice and Adam. It survives to be interesting and fun after you understand it all. Part of the appeal of Devil Daggers for me was being dropped into a game I didn't understand and puzzling out how its enemies and gems worked over time, but that's not its only appeal and the mystery is not essential. The video is great, sez I, but I've also uploaded it because I have a theory. I love that DraQu is still top of the leaderboard now, days later, suggesting this is a significant accomplishment. I love that your weapon becomes immensely more powerful but that terrible panic of being overwhelmed never goes away. I love the look of the enemies that I have yet to face myself, which bring to mind not only Quake but Dark Souls for their dignified menace. I like the moments of calm, where player DraQu (who streams the game here) has successfully wiped the board clean and stands and shimmies before the chaos begins again. Which is why I've recorded the replay of the best time in the world and embedded it below, for you to watch if you so choose. It's exciting to watch excellent in action. They feel a little like spoilers, but they're also ways to learn and a big part of the reason why I'm enjoying the game. That means you can watch stages of the game far beyond where you've reached. Another part of its appeal, however, is that you can press a button on its leaderboard and instantly be watching the replay of that person's session. ![]() Part of its appeal is that it doesn't explain anything about how it's overlapping enemies and few systems work, meaning each life and death is a process of discovery. It's a first-person arena shooter with shades of Quake. Devil Daggers is brilliant, as Adam explained in his review.
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