![]() Sega later confirmed that Valkyria Chronicles 2 did not sell enough to justify localization costs of Valkyria Chronicles 3. As a consequence the third game in the franchise, Valkyria Chronicles 3, was only released in Japan. And this time around the game’s sales didn’t manage to recover. ![]() While the sequel was still localized (with English voice-overs no less) and once again received favorable reviews, its fate was all but certain. Sadly the portable had only been enjoying decent sales in Japan, which didn’t bode well for the game’s chances to enjoy the same success as the original. The reaction from the fans wasn’t positive, as few of the people who played the original game owned a PSP. At that point, the future of the franchise seemed bright indeed.īut then news hit the gaming media that Valkyria Chronicles 2 would be a PSP exclusive. In April 2009, an entire six months after its release, the game’s sales quadrupled, almost matching the sales numbers of the month it launched. However, word-of-mouth from the fans and continued support from Sega’s Western branches through promotions and DLC releases managed to help the game make an unusual recovery. Edge Online noted that in a shopping season that included such commercial heavy-hitters, it’s no surprise that this uncommon title was lost in the shuffle. Unfortunately, despite those positive reviews, the game’s initial sales were disappointing. In particular, the game was praised for its “BLiTZ” battle system (combining turn-based action with real-time third person shooter gameplay) and the CANVAS graphics engine (which made the game’s 3D graphics look like hand-drawn illustrations). ![]() When Sega released the original Valkyria Chronicles on the PS3 in Europe and North-America, it received very positive reviews. Artwork showing the main characters of Valkyria Chronicles 3.
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